Sep 16, 2008, 06:07 PM // 18:07
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#1
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Frost Gate Guardian
Join Date: May 2006
Location: Sweden the land of blond tall sexy men
Guild: [Ze]
Profession: Mo/A
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A couple of ideas for AB
These are some ideas/opinions that I've had in my brain for some time now and decided to air. No flame or non constructive criticism please.
1: the fact that not even the best AB teams can get faction from AB as fast as a normal FFF group can get it in PvE is a bit on the unfair side imho.
Solution: increase AB rewards (only luxon/kurzick faction, balth stays where it is) with 200%
2: Since 1 would be unfair to people who maxed their rank exclusivly with AB... 3 new ranks would be added to the existing ones. Thus the new cap will be r15
If a player has donated more than 10 000 000 faction in total before the changes then that will be taken into accountance and ranks will be raised accordingly.
R13=13 mil R14=16.5 mil R15=20 mil
3: Increase the luxon/kurzick faction roof according to ranks. 3k/rank would do it. thus R1= 13000 roof / R12= 46000
4: Make Luxon/kurzick rank affect balth faction roof. Suggestion +1k/R at R1-9 +2k/R at R10-12
5: Give mesmer & ranger npcs 1 interrupt skill each to make capping of these shrines harder.
6: At kaanai/ancient:
a) Remove the wall npcs or change their proffession to W or R to reduce the advantage of the holding team.
b) Make gate levers on the fort inside usable for the attacking team to reduce the advantage of the defending team
Your input is appriciated
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Sep 16, 2008, 06:16 PM // 18:16
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#2
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Emo Goth Italics
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Quote:
Originally Posted by Jaran Cell
1: the fact that not even the best AB teams can get faction from AB as fast as a normal FFF group can get it in PvE is a bit on the unfair side imho.
Solution: increase AB rewards (only luxon/kurzick faction, balth stays where it is) with 200%
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FFF is ment to be... fast? People surrender their time for it, no need to increase rewards.
Quote:
2: Since 1 would be unfair to people who maxed their rank exclusivly with AB... 3 new ranks would be added to the existing ones. Thus the new cap will be r15
If a player has donated more than 10 000 000 faction in total before the changes then that will be taken into accountance and ranks will be raised accordingly.
R13=13 mil R14=16.5 mil R15=20 mil
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You're pretty insane, aren't you...?
Quote:
4: Make Luxon/kurzick rank affect balth faction roof. Suggestion +1k/R at R1-9 +2k/R at R10-12
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Absolutely... NOT.
Quote:
6: At kaanai/ancient:
a) Remove the wall npcs or change their proffession to W or R to reduce the advantage of the holding team.
b) Make gate levers on the fort inside usable for the attacking team to reduce the advantage of the defending team
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The idea of Kanaai and Ancestral is to give the invading teams not much of an advantage. Allowing the usage of gates and making wall NPC's weaker is pretty dumb too.
If anything the bug that allows invading teams go through portals (This only happens on one map) needs to be fixed.
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Sep 16, 2008, 07:20 PM // 19:20
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#3
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Frost Gate Guardian
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Yeah more grinding to max the title is definitely something we need.
Like 10 million wasn't enough already.
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Sep 16, 2008, 07:33 PM // 19:33
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#4
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Frost Gate Guardian
Join Date: May 2006
Location: Sweden the land of blond tall sexy men
Guild: [Ze]
Profession: Mo/A
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Quote:
Originally Posted by Tyla
FFF is ment to be... fast? People surrender their time for it, no need to increase rewards.
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People also surrender time for ab, why make the most boring and repetetive activity the most efficient one?
Quote:
Originally Posted by Tyla
You're pretty insane, aren't you...?
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In what way? what you'r writing isn't exactly constructive m8
Quote:
Originally Posted by Tyla
Absolutely... NOT.
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Why not? Who would it hurt?
Quote:
Originally Posted by Tyla
The idea of Kanaai and Ancestral is to give the invading teams not much of an advantage. Allowing the usage of gates and making wall NPC's weaker is pretty dumb too.
If anything the bug that allows invading teams go through portals (This only happens on one map) needs to be fixed.
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Imho the idea of advantages is pretty dumb to start with, why make it possible for somebody to beat a better player than themselves?
the defending team still has a huge advantage in spawning in the middle.
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Sep 16, 2008, 07:40 PM // 19:40
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#5
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Emo Goth Italics
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Quote:
Originally Posted by Jaran Cell
People also surrender time for ab, why make the most boring and repetetive activity the most efficient one?
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People also AB because they find it more fun. The reward in AB is fine if you ask me.
Quote:
In what way? what you'r writing isn't exactly constructive m8
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You'd have to accelerate the faction growth in AB by alot for that.
Right now, maxing K/L with AB alone is pretty friggin' long grind-wise, so you should really leave the titles where they are already.
Quote:
Why not? Who would it hurt?
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Remove FFF and then you're talking.
Quote:
Imho the idea of advantages is pretty dumb to start with, why make it possible for somebody to beat a better player than themselves?
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Territorial advantages are a good thing in my opinion. You have to be on the top with your tactics here, and you just have to pay attention when you're in the enemy base.
Quote:
the defending team still has a huge advantage in spawning in the middle.
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It's deep Luxon / Kurzick territory, it should require more tactics on the invaders' side than it should on Etnaran.
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Sep 16, 2008, 07:41 PM // 19:41
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#6
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Frost Gate Guardian
Join Date: May 2006
Location: Sweden the land of blond tall sexy men
Guild: [Ze]
Profession: Mo/A
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Quote:
Originally Posted by Niila
Yeah more grinding to max the title is definitely something we need.
Like 10 million wasn't enough already.
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Check out other ranks even remotely associated with PvP. Zaishen/Gamer both take extreme amounts of time to max. The pure PvP ranks are even harder.
There's other ranks for PvE:rs to max for gwamm
Quote:
Originally Posted by Tyla
People also AB because they find it more fun. The reward in AB is fine if you ask me.
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That's part of my point, why make something most people find boring (FFF/HFFF) more effective than something that lots of people actually enjoy? (AB)
It should be about the same
Quote:
Originally Posted by Tyla
You'd have to accelerate the faction growth in AB by alot for that.
Right now, maxing K/L with AB alone is pretty friggin' long grind-wise, so you should really leave the titles where they are already.
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Doubling the reward points would do just that
Quote:
Originally Posted by Tyla
Remove FFF and then you're talking.
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I still can't see who it would hurt even if FFF:er also got higher faction roofs m8.
Quote:
Originally Posted by Tyla
Territorial advantages are a good thing in my opinion. You have to be on the top with your tactics here, and you just have to pay attention when you're in the enemy base.
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Still it's a bad thing that you have to be so much better than the defender on the tactics side. Beating a good defender on these 2 maps is close to impossible unless you sync your teams.
Last edited by Jaran Cell; Sep 16, 2008 at 07:52 PM // 19:52..
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Sep 16, 2008, 07:52 PM // 19:52
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#7
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Emo Goth Italics
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That's because purely PvP titles are built to be severely hard to max, and accumilate alot of time. Zaishen is like K/L, except it's buyable. Hero took roughly three years to max too.
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Sep 16, 2008, 08:01 PM // 20:01
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#8
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Frost Gate Guardian
Join Date: May 2006
Location: Sweden the land of blond tall sexy men
Guild: [Ze]
Profession: Mo/A
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Quote:
Originally Posted by Tyla
That's because purely PvP titles are built to be severely hard to max, and accumilate alot of time. Zaishen is like K/L, except it's buyable. Hero took roughly three years to max too.
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Zaishen still requires loads of dedication to farming/powertrading to amass the required amount of cash.
About the ranks I'm suggesting, with 200% rewards it would take exactly as long to get R15 for a new player as it took a new one to get R12 before my suggested changes.
The sole reason for me wanting new ranks in it is to avoid being unfair to the players who would have spend 2x the time that new players would spend to reach the same title, R12
Another reason for me wanting higher rewards in AB is to start the fighting for the towns again. Pure AB guilds just can't compete with botting/FFF:ing guilds with these rates
Another way of adding new ranks without removing peoples maxed titles would be to simply double all donated faction on all accounts. Thus the maxed people would get their 10 mil increased to 20 mil and still be maxed.
would be a bit unfair to AB:ers vs FFF:ers but might still be an option.
Last edited by Jaran Cell; Sep 16, 2008 at 08:10 PM // 20:10..
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Sep 16, 2008, 10:43 PM // 22:43
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#9
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Frost Gate Guardian
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Tyla
Your point as it stands "no need to change, because thats the way it is, and thus it is good, and any change is bad, because thats the way it is". I fail to characterize that as anything but mindless bashing of someoneelse's ideas. Ebay yourself an informed opinion please.
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Sep 16, 2008, 10:47 PM // 22:47
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#10
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Academy Page
Join Date: Sep 2005
Location: France
Profession: R/
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In term of faction reward, You're comparing
AB and FFF oO?
A Fun and a Farm oO?
"Anet plz give me more drops on missions/ maps / dungeons cause farmers get more than me"
And 10M is already a crazy amount for a PvE title. (even if technically vP >.< ).
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Sep 16, 2008, 10:49 PM // 22:49
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#11
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Furnace Stoker
Join Date: Jun 2007
Location: Delayed in order to meet ANet's high standards
Guild: [MaSS]
Profession: W/E
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lol @ anyone taking this title seriously. AB for fun, ftw.
I'm with Tyla on this.
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Sep 16, 2008, 11:13 PM // 23:13
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#12
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Forge Runner
Join Date: Mar 2006
Profession: N/
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1. k/l is a pve title
plz do not compare it to other pvp titles
2. u want to increase rewards + increase the amount required to max title?
seems counter-productive...u either do one or teh either
3. evening out deep kurz/lux maps? wtf? did u think this thru?
deep kurz is -supposed- to give kurz an advantage and vice versa wit lux
u get 3x the points on this map if ur attacking, therefore it should be 3x harder as well
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Sep 17, 2008, 01:59 AM // 01:59
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#13
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Wilds Pathfinder
Join Date: Jun 2006
Location: Zul'Aman
Guild: Umes Uranger U[bot]
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Quote:
1: the fact that not even the best AB teams can get faction from AB as fast as a normal FFF group can get it in PvE is a bit on the unfair side imho.
Solution: increase AB rewards (only luxon/kurzick faction, balth stays where it is) with 200%
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FFF should've been shot long ago. Don't think they'll screw it now so I agree to a buff to AB rewards.
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Sep 17, 2008, 07:01 AM // 07:01
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#14
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Emo Goth Italics
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Quote:
Originally Posted by Jaran Cell
Zaishen still requires loads of dedication to farming/powertrading to amass the required amount of cash.
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I know this. So is K/L, though, just not half as immense as any other PvP title and Zaishen.
Quote:
About the ranks I'm suggesting, with 200% rewards it would take exactly as long to get R15 for a new player as it took a new one to get R12 before my suggested changes.
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What, you going to double the faction people already have donated?
Why would people want to grind more?
Quote:
The sole reason for me wanting new ranks in it is to avoid being unfair to the players who would have spend 2x the time that new players would spend to reach the same title, R12
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You mean like it'd be fair that I get my 100'ish Zaishen points before the title?
You mean like it'd be fair that I get my EotN packaging from getting the BMP through the online store?
People grind these titles to finish them, this would simply make them grind even more, which is just dumb. That isn't fair on some people who've maxed it too.
Quote:
Another way of adding new ranks without removing peoples maxed titles would be to simply double all donated faction on all accounts. Thus the maxed people would get their 10 mil increased to 20 mil and still be maxed.
would be a bit unfair to AB:ers vs FFF:ers but might still be an option.
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Basically, make it so that we just get a bigger number in our K/L titles without actually making much of a difference? Point?
Quote:
Still it's a bad thing that you have to be so much better than the defender on the tactics side. Beating a good defender on these 2 maps is close to impossible unless you sync your teams.
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It's all a matter of tactics. The deeper you go into territories, the harder it gets and the harder it's supposed to be. If you really want to balance the maps out, remove Etnaran, Grenz, Ancestral and Kanaai so there's only Saltspray.
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Sep 17, 2008, 09:19 AM // 09:19
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#15
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Desert Nomad
Join Date: Nov 2005
Location: www.mybearfriend.net
Guild: Servants of Fortuna [SoF]
Profession: E/
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Quote:
Originally Posted by Jaran Cell
1: increase AB rewards (only luxon/kurzick faction, balth stays where it is) with 200%
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That's a bit extreme. I could live with a +50 K/L point bonus to all allies every time a shrine is successfully capped after having been held by the opposing team. That might actually make people cap instead of running around like headless chickens, and increase the total reward by a reasonable amount.
Quote:
Originally Posted by Jaran Cell
2: the new cap will be R15=20 mil
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No thanks. You cannot change these kinds of things without infuriating a large part of your playerbase. As a rule of thumb, never move goalposts without a very good reason.
Quote:
Originally Posted by Jaran Cell
3: Increase the luxon/kurzick faction roof according to ranks. 3k/rank would do it. thus R1= 13000 roof / R12= 46000
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Bad idea. Encourages faction spiking for disruptive takeover of outposts.
Quote:
Originally Posted by Jaran Cell
4: Make Luxon/kurzick rank affect balth faction roof. Suggestion +1k/R at R1-9 +2k/R at R10-12
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Since you can max K/L without ever setting a foot on the PvP side, it doesn't make sense.
Quote:
Originally Posted by Jaran Cell
5: Give mesmer & ranger npcs 1 interrupt skill each to make capping of these shrines harder.
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Good suggestion. At the moment they are complete pushovers.
Quote:
Originally Posted by Jaran Cell
6: At kaanai/ancient: reduce the advantage of the defending team
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No. There's a very good reason for why it's so hard to attack on a deep map but a complete explanation would require a course in physics (classical mechanics to be exact) so I'm not going to elaborate.
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